With the multiclassing rules, this build has access to 8th-level slots, knowing up to 7th level Wizard spells.An extra 4 points of damage is never a bad thing, especially when it triggers every time. Empowered Evocation – Add your Intelligence to one damage roll from an evocation spell.Potent Cantrip – Nothing sucks more than having an enemy save against your cantrip, now they take half damage, that’s far better than nothing.Sculpt Spells – Your evocation spells can avoid allies now, still useful for an area of effect (AOE) spell such as fireball.War Magic feature – A bonus action weapon attack after casting a cantrip is always useful.Action Surge – Those special rounds where you want to attack and cast your big spells.Second Wind – Free healing when your healer is far away from you adds to your survivability.Heavy Armor proficiency plus all martial weapons.Ability Score Improvement from Fighter at 6th level.Extra Attack feature (our Magus can attack twice for every Attack action).Spell access will be a critical consideration in our build analysis.įor this build, we start with a 7th-level Eldritch Knight Fighter/13th-level Evocation Wizard In this build, we will assess the best points to multiclass and why. Our first Magus build focuses, we will go the expected but traditional route employing the Eldritch Knight Fighter archetype but multiclass with the Wizard to maximize our spellcasting. Capability to protect themselves (from physical & magical threats).Must have considerable spellcasting proficiency (at least 5th-level spell slots).Must have reasonable martial capabilities as a Fighter of equal level.Finally, Pathfinder provided a Magus class (hence the name of this archetype) with a plethora of options, abilities, and spellcasting potential. A trait that becomes a recurring topic as we look at the builds below. I personally enjoyed the class and the many features I was presented, I never felt I was without options. The Swordmage had magical effects, the ability to navigate a battlefield, and still provide controlling elements. In 4th Edition, multiclassing could be controlled by feat acquisitions, but in the Forgotten Realms Campaign Setting book, we were introduced to the Swordmage class. A feature that I personally loved about the class. Starting with the Eldritch Knight prestige class (which was later adapted into a Fighter archetype for 5th Edition), followed by the Duskblade class in D&D 3.5’s Player’s Handbook 2 with their ability to channel touch spells into their weapons. In older editions, such as 3rd Edition and 4th Edition D&D, there are have been multiple attempts to bridge the world of sword and spellcasting. Clerics belong in their own category, what I would call champions, and perhaps one day we may revisit the topic in the future. Clerics are the epitome of a magus and embody the core principles of our focus, as they are granted some measure of martial training along with full spellcasting capabilities. When we refer to mages, we are typically looking at arcane spellcasters and less the divine spellcasting variety. In this article, we will try to break that mold and expand on maximizing both martial and spellcasting capabilities. A mage who has devoted all of their time and efforts in spellcasting is capable of reality-bending feats and exploits while a warrior becomes a force of reckoning for anyone foolish enough to stand in their path.īut what about a Magus? Typically, to wield both sword and spell, much like a bard, you become skilled in both but not a master in either skill. There are, of course, benefits for such specializations, namely the right to declare oneself to be unparalleled in their particular skill or craft. In most traditions, a prospective adventurer takes the active choice to develop their swordsmanship or their talents in the magical arts. Such warriors that wield sword and sorcery are often known as eldritch knights but are commonly known as a Magus.īeing a Magus – The Art of Sword & Spells A powerful magus, Image by Wizards of the Coast Geralt of Rivia from the Witcher series learns signs to invoke the raw arcane forces of the world along with their swordplay to combat against dangerous creatures that roam it. In games such as Skyrim, the Dovahkiin can learn military weaponry and use uncanny magic. Many of these characters become expert swordsmen and even wield magic to a certain extent. Whenever you envision fantasy, besides the fantastical monsters and harrowing villains, the heroes of such tales fight hordes of minions and adversaries while acquiring connections to ancient powers to defeat their foes.
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